From 0e61bfcf82e125396180410581f6e9843fc3a070 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sat, 18 Jul 2009 16:50:35 +0200 Subject: Change floor() to faster (int32) in reputation calc --HG-- branch : trunk --- src/game/ReputationMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ReputationMgr.cpp') diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp index d56d17cdb78..10b7bbd3d62 100644 --- a/src/game/ReputationMgr.cpp +++ b/src/game/ReputationMgr.cpp @@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if(incremental) { // int32 *= float cause one point loss? - standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f); + standing = (int32)((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f); standing += itr->second.Standing + BaseRep; } -- cgit v1.2.3