From 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 23:25:02 +0200 Subject: Code Style (game + scripts only): "==" --> " == " (when needed) --HG-- branch : trunk --- src/game/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ScriptedCreature.cpp') diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 32234e683bd..b44c7e63930 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -386,7 +386,7 @@ void FillSpellSummary() if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL || - (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8)) + (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8)) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1); //Make sure that this spell applies an aura -- cgit v1.2.3