From 46f0674e237dd8fe97ba4f0769e18b4adfce841b Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 23:56:35 +0200 Subject: Code Style (game + scripts only): ">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk --- src/game/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ScriptedCreature.cpp') diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index b44c7e63930..9e5bdb4c3f6 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -386,7 +386,7 @@ void FillSpellSummary() if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL || - (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8)) + (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8)) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1); //Make sure that this spell applies an aura -- cgit v1.2.3