From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/game/SkillExtraItems.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/game/SkillExtraItems.cpp') diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index 8c7dfffa871..ad5d6dd565f 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -72,28 +72,28 @@ void LoadSkillExtraItemTable() uint32 spellId = fields[0].GetUInt32(); - if(!sSpellStore.LookupEntry(spellId)) + if (!sSpellStore.LookupEntry(spellId)) { sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); continue; } uint32 requiredSpecialization = fields[1].GetUInt32(); - if(!sSpellStore.LookupEntry(requiredSpecialization)) + if (!sSpellStore.LookupEntry(requiredSpecialization)) { sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization); continue; } float additionalCreateChance = fields[2].GetFloat(); - if(additionalCreateChance <= 0.0f) + if (additionalCreateChance <= 0.0f) { sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); continue; } uint8 additionalMaxNum = fields[3].GetUInt8(); - if(!additionalMaxNum) + if (!additionalMaxNum) { sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); continue; @@ -122,17 +122,17 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc { // get the info for the specified spell SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId); - if(ret==SkillExtraItemStore.end()) + if (ret==SkillExtraItemStore.end()) return false; SkillExtraItemEntry const* specEntry = &ret->second; // if no entry, then no extra items can be created - if(!specEntry) + if (!specEntry) return false; // the player doesn't have the required specialization, return false - if(!player->HasSpell(specEntry->requiredSpecialization)) + if (!player->HasSpell(specEntry->requiredSpecialization)) return false; // set the arguments to the appropriate values -- cgit v1.2.3