From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/game/SocialMgr.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/game/SocialMgr.cpp') diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index f11cc092ba0..ec9686b6dc2 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -65,11 +65,11 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) } uint32 flag = SOCIAL_FLAG_FRIEND; - if(ignore) + if (ignore) flag = SOCIAL_FLAG_IGNORED; PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); - if(itr != m_playerSocialMap.end()) + if (itr != m_playerSocialMap.end()) { CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); m_playerSocialMap[friend_guid].Flags |= flag; @@ -155,7 +155,7 @@ void PlayerSocial::SendSocialList() bool PlayerSocial::HasFriend(uint32 friend_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); - if(itr != m_playerSocialMap.end()) + if (itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_FRIEND; return false; } @@ -163,7 +163,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid) bool PlayerSocial::HasIgnore(uint32 ignore_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid); - if(itr != m_playerSocialMap.end()) + if (itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_IGNORED; return false; } @@ -178,7 +178,7 @@ SocialMgr::~SocialMgr() void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) { - if(!player) + if (!player) return; friendInfo.Status = FRIEND_STATUS_OFFLINE; @@ -187,7 +187,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri friendInfo.Class = 0; Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); - if(!pFriend) + if (!pFriend) return; uint32 team = player->GetTeam(); @@ -196,7 +196,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); - if(itr != player->GetSocial()->m_playerSocialMap.end()) + if (itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters @@ -207,9 +207,9 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; - if(pFriend->isAFK()) + if (pFriend->isAFK()) friendInfo.Status = FRIEND_STATUS_AFK; - if(pFriend->isDND()) + if (pFriend->isDND()) friendInfo.Status = FRIEND_STATUS_DND; friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->getLevel(); @@ -296,7 +296,7 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid) PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); - if(!result) + if (!result) return social; uint32 friend_guid = 0; @@ -314,7 +314,7 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid) social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); // client's friends list and ignore list limit - if(social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT)) + if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT)) break; } while (result->NextRow()); -- cgit v1.2.3