From d9cb0702158fd045285f2c0a904cb31a45a3864a Mon Sep 17 00:00:00 2001 From: Anubisss Date: Sat, 23 Jan 2010 14:45:58 +0100 Subject: Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers. Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk --- src/game/SocialMgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/SocialMgr.cpp') diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index 830c3959071..c619da3178d 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -291,7 +291,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) } } -PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) +PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid) { PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); @@ -318,7 +318,6 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) break; } while (result->NextRow()); - delete result; return social; } -- cgit v1.2.3