From 2cd66e90c24e85b110c70f3563cf2c7e03fa9e6f Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Tue, 6 Oct 2009 17:09:11 +0200 Subject: * Do not let Seal of Command proc on anything other than a melee swing. * Fix Judgement of Blood/Martyr dummy by nos4r2zod * Fix Judgement of Command dummy by nos4r2zod --HG-- branch : trunk --- src/game/Spell.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/game/Spell.cpp') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index ff1933c3d33..631d38017c9 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1192,12 +1192,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) m_spellAura->SetProcDamage(damageInfo.damage); caster->DealSpellDamage(&damageInfo, true); - // Judgement of Blood - if (m_caster && m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[1] & 0x00000008 && m_spellInfo->SpellIconID==153) - { - int32 damagePoint = damageInfo.damage * 33 / 100; - m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true); - } } // Passive spell hits/misses or active spells only misses (only triggers) else -- cgit v1.2.3