From 441d042d5c5317e25193769c766b60e9cae6ced4 Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 15 Apr 2009 20:34:52 +0200 Subject: *Set correct healing bonus for spells using coefficient. *Always reapply aura mods as 'real' when adding aura to stack. *Make blood frenzy expire when duration ends. *Correct procflag for T.N.T once again. --HG-- branch : trunk rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql --- src/game/Spell.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Spell.cpp') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 82293f91f34..073425741d7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1246,6 +1246,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) _duration = aur ? aur->GetAuraDuration() : -1; } triggeredAur->SetAuraDuration(_duration); + triggeredAur->SetPermanent(false); } } } -- cgit v1.2.3