From 7cc192e97361b705ef8f3e6c82015021842e8c8d Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Tue, 30 Mar 2010 23:39:18 +0200 Subject: Fix Skinning where there is no loot on creature. Fixes issue #1174. --HG-- branch : trunk --- src/game/Spell.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/game/Spell.cpp') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 248a390c0b8..bad60d69cfd 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5029,10 +5029,8 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.getUnitTarget()->ToCreature(); - if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) - { + if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; - } uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); -- cgit v1.2.3