From 8787c00ca3eda49410cf9ecf2df53c2061628afd Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 5 Mar 2009 18:48:56 -0600 Subject: *Disable charmed/possessed creature AI. *Use general react states to replace charminfo react states. --HG-- branch : trunk --- src/game/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/Spell.cpp') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index d3923d99233..4fce14950eb 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1212,10 +1212,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) } } - if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) + if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled) ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo); - if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI()) + if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo); for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) -- cgit v1.2.3