From f905c21dd2c048930edee1e277930f1dceae55a7 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 21 Nov 2008 23:26:16 -0600 Subject: *Also search worldobjectlist for active creature when spell target is target_entry. --HG-- branch : trunk --- src/game/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Spell.cpp') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 9f2a0cd33e0..3d15278bcb8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1280,7 +1280,7 @@ void Spell::SearchAreaTarget(std::list &TagUnitMap, float radius, const u Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); - if(TargetType != SPELL_TARGETS_ENTRY) + //if(TargetType != SPELL_TARGETS_ENTRY) { TypeContainerVisitor world_object_notifier(notifier); cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); -- cgit v1.2.3