From c4a8da0e32d43099c3bc3797aecc94070ab6a0d3 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 18 Jun 2009 17:05:01 -0500 Subject: [8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy --HG-- branch : trunk --- src/game/SpellAuras.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/game/SpellAuras.cpp') diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index abc0e97206a..bf765f65c74 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1884,9 +1884,7 @@ void AuraEffect::TriggerSpell() player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true); - creature->setDeathState(JUST_DIED); - creature->RemoveCorpse(); - creature->SetHealth(0); // just for nice GM-mode view + creature->ForcedDespawn(); } return; } @@ -2035,9 +2033,7 @@ void AuraEffect::TriggerSpell() Creature* creatureTarget = (Creature*)m_target; - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + creatureTarget->ForcedDespawn(); return; } // // Magic Sucker Device timer -- cgit v1.2.3