From 0aef7ea793b24794891e7455ba79cd83126c096a Mon Sep 17 00:00:00 2001 From: p0wer Date: Sun, 27 Dec 2009 18:38:09 -0600 Subject: Fix Mind Blast applying Mind Trauma. Will now proc. Thanks to Morpheux for pointing out that it wasn't proccing. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2d51c59989b..9f5976fcd0c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -536,7 +536,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) m_caster->CastCustomSpell(m_caster, SPELL_SHADOW_WORD_DEATH_32409, &back_damage, 0, 0, true); } // Mind Blast - applies Mind Trauma if: - else if (m_spellInfo->SpellFamilyFlags[0] & 0x00002000) + else if (m_spellInfo->SpellFamilyFlags[2] & 0x00002000) { // We are in Shadow Form if (m_caster->m_form == FORM_SHADOW) -- cgit v1.2.3