From 0f0f38c6d767845ba33d4d5cf533237fe1e575dd Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 9 Jan 2009 11:36:50 -0600 Subject: *Fix a bug that melee weapon spells deal too much damage. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 33cdd325545..187ecf5eb60 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -597,8 +597,11 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } - if(damage >= 0) - m_damage+= damage; + if(m_originalCaster) + damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE); + + if(damage > 0) + m_damage += damage; } } -- cgit v1.2.3