From 250a00cc1c91d2df2b6c4f72a2ad322b46fed783 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Thu, 24 Dec 2009 10:20:15 +0100 Subject: Temporary revert 6743 commit. I fix this patch across 1-2 days. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 72a6ad32bb9..f535033b0e6 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -61,7 +61,6 @@ #include "SkillDiscovery.h" #include "Formulas.h" #include "Vehicle.h" -#include "TimeMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -999,7 +998,7 @@ void Spell::EffectDummy(uint32 i) Creature* creatureTarget = (Creature*)unitTarget; - GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-sGameTime.GetGameTime()); + GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); creatureTarget->ForcedDespawn(); -- cgit v1.2.3