From 2617dc1b2f8acfaa7284041c66d2334f634e8be5 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 13 Jun 2009 17:28:38 +0200 Subject: *Fix Obliterate disease bonus. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 15bdaaeee21..aa4422e2718 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4309,6 +4309,13 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } break; } + case SPELLFAMILY_DEATHKNIGHT: + { + // Obliterate (12.5% more damage per disease) + if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) + totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), true) / 2) + 100.0f) / 100.f; + break; + } } bool normalized = false; -- cgit v1.2.3