From 372bef8a553afb50e41bad446363b4aad5cb9f38 Mon Sep 17 00:00:00 2001 From: thenecromancer Date: Sun, 24 Jan 2010 15:23:30 +0100 Subject: SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply --HG-- branch : trunk --- src/game/SpellEffects.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 796d007ba64..283de99612c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -640,10 +640,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Eviscerate and Envenom Bonus Damage (item set effect) if (m_caster->HasAura(SPELL_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE_37169)) damage += combo*40; - - // Apply spell mods - if (Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, damage); } } break; -- cgit v1.2.3