From 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 23 Dec 2009 08:04:10 +0100 Subject: Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f535033b0e6..72a6ad32bb9 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -61,6 +61,7 @@ #include "SkillDiscovery.h" #include "Formulas.h" #include "Vehicle.h" +#include "TimeMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -998,7 +999,7 @@ void Spell::EffectDummy(uint32 i) Creature* creatureTarget = (Creature*)unitTarget; - GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); + GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-sGameTime.GetGameTime()); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); creatureTarget->ForcedDespawn(); -- cgit v1.2.3