From 4abed08f4d4c39ac1b0d242950753a31a7930166 Mon Sep 17 00:00:00 2001 From: maximius Date: Thu, 19 Nov 2009 04:36:20 -0800 Subject: *Implement second part of Furor, closes #333. *Add missed part of last commit (oops) --HG-- branch : trunk --- src/game/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 5198722ba85..91ca1d04471 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6750,7 +6750,7 @@ void Spell::EffectPlayerPull(uint32 i) if(!unitTarget) return; - unitTarget->GetMotionMaster()->MoveJump(m_caster->GetPositionX(), m_caster->GetPositionY(), float(damage ? damage : unitTarget->GetDistance2d(m_caster)), float(m_spellInfo->EffectMiscValue[i])/10); + unitTarget->GetMotionMaster()->MoveJump(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), float(damage ? damage : unitTarget->GetDistance2d(m_caster)), float(m_spellInfo->EffectMiscValue[i])/10); } void Spell::EffectDispelMechanic(uint32 i) -- cgit v1.2.3