From bc0164355f6db1fc1b6dae997b01b19f0349f156 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 8 Nov 2008 11:26:44 -0600 Subject: [svn] Fix: DOT and HOT only proc effects when hit, but not on every tick (I know there is a proc flag patch, but this is a very quick fix). Change the structure of customattrmap. Use bit flag instead of uint32 for every attribute. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 01fcbd87d45..2a3823118cb 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -311,7 +311,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) } // Meteor like spells (divided damage to targets) - if(spellmgr.GetSpellExtraAttr(m_spellInfo->Id, SPELL_EXTRA_ATTR_SHARE_DAMAGE)) + if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_SHARE_DAMAGE) { uint32 count = 0; for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) -- cgit v1.2.3