From da74a474107f8f80a3bf8f8a80b452e661ead877 Mon Sep 17 00:00:00 2001 From: QAston Date: Sun, 7 Jun 2009 13:14:08 +0200 Subject: *Allow auras SPELL_AURA_MECHANIC_DURATION_MOD and similar to use effect mechanics to check which spell can be moded. *Note: prev commit was about freezing arrow:) --HG-- branch : trunk --- src/game/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index dcc7273691d..725da3ee565 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2135,7 +2135,7 @@ void Spell::EffectTriggerSpell(uint32 i) } // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category - // Needed by freezing trap and few other spells + // Needed by freezing arrow and few other spells if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime && m_spellInfo->Category == spellInfo->Category) ((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id); @@ -2179,7 +2179,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category - // Needed by freezing trap and few other spells + // Needed by freezing arrow and few other spells if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime && m_spellInfo->Category == spellInfo->Category) ((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id); -- cgit v1.2.3