From e348b671e7cbe8ce328a4bf07c635328a4accb3c Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 19 May 2009 20:33:11 +0200 Subject: *Corret proc from bloodsurge and judgements of the wise *Do not proc backfire dmg from sw:death if target is killed *Allow hots to proc from selfcast *Fix glyph of corruption. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/SpellEffects.cpp') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 09807fe6cd0..3d1cdbf595b 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -471,7 +471,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_PRIEST: { // Shadow Word: Death - deals damage equal to damage done to caster - if (m_spellInfo->SpellFamilyFlags[1] & 0x2) + if ((m_spellInfo->SpellFamilyFlags[1] & 0x2 )&& m_damage < unitTarget->GetHealth()) m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true); break; } @@ -1489,7 +1489,7 @@ void Spell::EffectDummy(uint32 i) // Penance if (m_spellInfo->SpellFamilyFlags[1] & 0x00800000) { - if (!unitTarget) + if (!unitTarget || !unitTarget->isAlive()) return; int hurt = 0; -- cgit v1.2.3