From 49a9e26498cd8c2ff1115cc779092feed573f12b Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 2 Feb 2009 15:58:43 -0600 Subject: *Apply stun effect immediately for player charge spells, though this violates natural law. --HG-- branch : trunk --- src/game/SpellMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/SpellMgr.cpp') diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 18549e7dd38..208f31540dc 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2150,7 +2150,7 @@ void SpellMgr::LoadSpellCustomAttr() mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE; break; case SPELL_EFFECT_CHARGE: - if(!spellInfo->speed) + if(!spellInfo->speed && !spellInfo->SpellFamilyName) spellInfo->speed = SPEED_CHARGE; mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE; case SPELL_EFFECT_TRIGGER_SPELL: -- cgit v1.2.3