From 9af492483e8be747cd097bf11a4e68c41f9f2d96 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 23 May 2009 10:57:05 +0200 Subject: *always remove old aura instead of recalculating new one in same id stack case-this prevents some problem with spelleffects execution problems --HG-- branch : trunk --- src/game/SpellMgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game/SpellMgr.cpp') diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 2737cbef54b..053617bd965 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2641,6 +2641,11 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool spellId_2 = GetLastSpellInChain(spellId_2); spellId_1 = GetLastSpellInChain(spellId_1); + + // Hack for Incanter's Absorption + if (spellId_1 == spellId_2 && spellId_1 == 44413) + return false; + if (spellId_1 == spellId_2) return true; -- cgit v1.2.3