From ba91c78ceb428129c366d69b0057e68dcfa86fd5 Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 13 Aug 2009 00:52:05 +0200 Subject: *Update Mana Shield Spell Power Coefficient - by fukifat. *Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk --- src/game/SpellMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/SpellMgr.cpp') diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 989442c2689..81fa0b93123 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -615,6 +615,8 @@ SpellSpecific GetSpellSpecific(uint32 spellId) case SPELL_AURA_TRACK_RESOURCES: case SPELL_AURA_TRACK_STEALTHED: return SPELL_TRACKER; + case SPELL_AURA_PHASE: + return SPELL_PHASE; } } } @@ -649,6 +651,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2) { switch(spellSpec1) { + case SPELL_PHASE: case SPELL_TRACKER: case SPELL_WARLOCK_ARMOR: case SPELL_MAGE_ARMOR: -- cgit v1.2.3