From 8ccf471bcb0584737463f430435c209460f4c152 Mon Sep 17 00:00:00 2001 From: maximius Date: Wed, 23 Sep 2009 22:09:20 -0700 Subject: *Force creatures to choose a new, random model on spawn/respawn *Change the damage formula to include weapon min/max damage.. previous method did not work properly at all. --HG-- branch : trunk --- src/game/StatSystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/StatSystem.cpp') diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 744be0e26eb..74d790de1a4 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -870,8 +870,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) weapon_maxdamage = 0; } - float mindamage = ((base_value * dmg_multiplier + weapon_mindamage) * base_pct + total_value) * total_pct; - float maxdamage = ((base_value * dmg_multiplier + weapon_maxdamage) * base_pct + total_value) * total_pct; + float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct; + float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct; switch(attType) { -- cgit v1.2.3