From 9d161ff757daf47335f7cc84825463cc30818c8c Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 2 Sep 2009 18:11:11 -0500 Subject: [8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos * Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE and drop support code. * Merge healing/damage base spell bonus fields and function to spell power field/function. --HG-- branch : trunk --- src/game/StatSystem.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'src/game/StatSystem.cpp') diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 2b147c5150a..d991a96ebe6 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -110,19 +110,14 @@ bool Player::UpdateStats(Stats stat) return true; } -void Player::ApplySpellDamageBonus(int32 amount, bool apply) +void Player::ApplySpellPowerBonus(int32 amount, bool apply) { - m_baseSpellDamage+=apply?amount:-amount; - // For speed just update for client - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) - ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply); -} + m_baseSpellPower+=apply?amount:-amount; -void Player::ApplySpellHealingBonus(int32 amount, bool apply) -{ - m_baseSpellHealing+=apply?amount:-amount; // For speed just update for client ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); + for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);; } void Player::UpdateSpellDamageAndHealingBonus() -- cgit v1.2.3