From b9610f27dd2c55f63f9a96f1259a8dce33b71d88 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 15 Jun 2009 12:02:55 -0500 Subject: *Check movementflag to interrupt casting instead of checking position. *Also some other fixes about movement flags. --HG-- branch : trunk --- src/game/TargetedMovementGenerator.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/TargetedMovementGenerator.cpp') diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 54c99ee90dd..c40568318d4 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -132,7 +132,7 @@ TargetedMovementGenerator::_setTargetLocation(T &owner) i_destinationHolder.SetDestination(traveller, x, y, z); owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; } @@ -147,7 +147,7 @@ TargetedMovementGenerator::Initialize(T &owner) owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); _setTargetLocation(owner); } @@ -199,7 +199,7 @@ TargetedMovementGenerator::Update(T &owner, const uint32 & time_diff) { owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; -- cgit v1.2.3