From 22f349d2b50d8606aebc5468a8186c1287901585 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sat, 31 Oct 2009 03:35:34 +0100 Subject: Clean up last commit --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3c0e8a94c20..9f2e3852a9d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10617,7 +10617,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) // Set home position at place of engaging combat for escorted creatures if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || - ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) -- cgit v1.2.3