From 232dc7b6f77316c9e2f39066e30a56eb2c9ea17a Mon Sep 17 00:00:00 2001 From: p0wer Date: Tue, 20 Apr 2010 15:55:20 -0500 Subject: Actually make a change in Blade Barrier to fix the crash. --HG-- branch : trunk --- src/game/Unit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fcfdd7fb026..901d67b0276 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8210,10 +8210,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Blade Barrier if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) { - if (this->GetTypeId() != TYPEID_PLAYER) + Player * plr = this->ToPlayer(); + if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT) return false; - if(!this->ToPlayer()->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) + if(!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) return false; } -- cgit v1.2.3