From 281d20be0d1c342f01798b1254fccb3b5a202bcd Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 18 Mar 2009 21:39:09 -0600 Subject: *Allow spells to summon vehicles. --HG-- branch : trunk --- src/game/Unit.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 25370e0f02f..80fee50f19c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4379,14 +4379,13 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) { for(int i = 0; i < 3; ++i) { - if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON && - (AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || - AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_RACE_CONTROLLER || - AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_STEAM_TONK)) - { - ((Player*)caster)->StopCastingCharm(); - break; - } + if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON) + if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(AurSpellInfo->EffectMiscValueB[i])) + if(SummonProperties->Group == SUMMON_TYPE_POSSESSED) + { + ((Player*)caster)->StopCastingCharm(); + break; + } } } } -- cgit v1.2.3