From 2d69889a687b00cc231e19a7ec79b9d72f3b8b2f Mon Sep 17 00:00:00 2001 From: krz Date: Fri, 29 May 2009 00:07:38 +0200 Subject: Do not allow Seed of Corruption to damage affected target and trigger from other SoC proc. Original patch by freeganja --HG-- branch : trunk --- src/game/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 752248d7b26..86811c52a66 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5467,6 +5467,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu // Seed of Corruption if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) { + if(procSpell && procSpell->Id == 27285) + return false; Modifier* mod = triggeredByAura->GetModifier(); // if damage is more than need or target die from damage deal finish spell if( mod->m_amount <= damage || GetHealth() <= damage ) -- cgit v1.2.3