From 39dd09532bb990f40e22cbbfd002f9b0aa24ef6f Mon Sep 17 00:00:00 2001 From: lukaasm Date: Thu, 28 May 2009 22:10:20 +0200 Subject: Calculate armor reduction only for attacks with SPELL_SCHOOL_MASK_NORMAL --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 37cc737f81c..752248d7b26 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1367,7 +1367,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Add melee damage bonus MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); // Calculate armor reduction - damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage); + damageInfo->damage = (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) ? CalcArmorReducedDamage(damageInfo->target, damage) : damage; damageInfo->cleanDamage += damage - damageInfo->damage; damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); -- cgit v1.2.3