From 43ac2c4cb44fb211fdd3142ec45fea9e53308ccd Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 16 Jul 2009 10:18:35 +0800 Subject: [8172] Drop dead code for 33878/33876 and ranks. Author: VladimirMangos Detected by spell_check: not have now dummy aura but have SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic. --HG-- branch : trunk --- src/game/Unit.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index eede4b4bed2..67cd87db8a5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5907,7 +5907,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger triggered_spell_id = 40446; chance = 25.0f; } - // Mangle (cat/bear) + // Mangle (Bear) and Mangle (Cat) else if( procSpell->SpellFamilyFlags[1] & 0x00000440) { triggered_spell_id = 40452; @@ -9324,8 +9324,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; // Mod damage from spell mechanic - uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); - if (mechanicMask) + if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) { AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) -- cgit v1.2.3