From 51f0c70b7ea7eca2b0fcc05a38fa155b7378741f Mon Sep 17 00:00:00 2001 From: "shadowu@mail.bg" Date: Fri, 19 Dec 2008 00:37:40 +0200 Subject: *Movement Generators standardization. - bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 7d996e3e7a2..dba851c6fa7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8169,7 +8169,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) ((WorldObject*)this)->SendMessageToSet(&data, true); ((Creature*)this)->CallAssistance(); - ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); } // delay offhand weapon attack to next attack time -- cgit v1.2.3