From 8898e9f4204aa5195237df9ae6d804455e8e2c38 Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 14 Jul 2009 20:15:47 +0200 Subject: *Fix the bug that escorted creatures return to their spawnpoint after engaging combat. --HG-- branch : trunk --- src/game/Unit.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e55b54996f0..eede4b4bed2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10536,9 +10536,10 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if(GetTypeId() != TYPEID_PLAYER) { - //if(GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE) - //if (((Creature *)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) - //((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + // Set home position at place of engaging combat for escorted creatures + if(((Creature*)this)->IsAIEnabled) + if (((Creature *)this)->AI()->IsEscorted()) + ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if(enemy) { if(((Creature*)this)->IsAIEnabled) -- cgit v1.2.3