From 96d1c9f4d6194bb5ebc26e12df5d2ee92a0a8032 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 21 Oct 2008 17:10:05 -0500 Subject: [svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC. Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss. --HG-- branch : trunk --- src/game/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d6347ff5491..60c2b6e8f0f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // return MeleeSpellHitResult(pVictim, spell); return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_MAGIC: return MagicSpellHitResult(pVictim, spell); } -- cgit v1.2.3