From 9f71a51827bd600d377dca14e0f5d85ffac4b916 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 4 Mar 2009 10:28:24 -0600 Subject: *Revert 1136, nonattackable flag of spirit of redemption is handled with aura 27792,0 and should not be hard-coded. --HG-- branch : trunk --- src/game/Unit.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c3073251f34..cd9ac475c6e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12737,7 +12737,6 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // FORM_SPIRITOFREDEMPTION and related auras pVictim->CastSpell(pVictim,27827,true,NULL,*itr); - pVictim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // should not be attackable SpiritOfRedemption = true; break; } @@ -12748,7 +12747,6 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) { DEBUG_LOG("SET JUST_DIED"); pVictim->setDeathState(JUST_DIED); - pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // reactive attackable flag } // 10% durability loss on death -- cgit v1.2.3