From a5500fd7f1df88e1a23c9b250ec0568cdd4d9c02 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 20 Apr 2010 00:11:03 +0200 Subject: Make ResetPeriodic controllable by boolean value, defaults to false Fix by Moriquendu --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 2f62ed6a0ee..fcfdd7fb026 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7636,7 +7636,7 @@ bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByA if (!aurEff) return false; // Reset amplitude - set death rune remove timer to 30s - aurEff->ResetPeriodic(); + aurEff->ResetPeriodic(true); uint32 runesLeft; if (dummySpell->SpellIconID == 2622) -- cgit v1.2.3