From a8dbf8904c3004ad2135ff3f8fcc43490abc4e46 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 8 Jun 2009 23:43:25 -0500 Subject: *Correctly show spellclick flag for vehicles and creatures with info in spellclick table. --HG-- branch : trunk --- src/game/Unit.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index bc2f6b0b540..156a22a4b33 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13618,7 +13618,6 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type) if(GetTypeId() == TYPEID_UNIT) { ((Creature*)this)->AI()->OnCharmed(true); - GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); } else -- cgit v1.2.3