From d0501ab3a12895ad35f009e1a8758aca090f95b5 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 21 Mar 2009 12:16:14 -0600 Subject: *A temp fix for the bug that dismiss pets cause crash. --HG-- branch : trunk --- src/game/Unit.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9bf6b86e513..f3ed7d9d9d6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8253,7 +8253,6 @@ Unit* Unit::GetCharm() const void Unit::SetPet(Creature* pet, bool apply) { - sLog.outError("before %u", GetPetGUID()); if(apply) { if(!GetPetGUID()) @@ -8280,7 +8279,6 @@ void Unit::SetPet(Creature* pet, bool apply) } } } - sLog.outError("after %u", GetPetGUID()); } void Unit::SetCharm(Unit* charm, bool apply) @@ -11221,10 +11219,6 @@ void Unit::RemoveFromWorld() RemoveCharmAuras(); RemoveBindSightAuras(); RemoveNotOwnSingleTargetAuras(); - } - - //if(m_uint32Values) - { // if it has charmer or owner, it must be in someone's controllist and server will crash assert(!GetCharmerGUID()); assert(!GetOwnerGUID()); -- cgit v1.2.3