From c1aa60aaab82733ebb91ce31281f85edf8e7618d Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 22 Jan 2010 18:06:01 +0100 Subject: *Run grid searches for area auras every 500ms instead of every unit update *Fix a stupid typo which caused memory leak in Unit::RemoveOwnedAura --HG-- branch : trunk --- src/game/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 915410430f3..026ff352445 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3885,6 +3885,7 @@ void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode) ++m_auraUpdateIterator; m_ownedAuras.erase(i); + m_removedAuras.push_back(aura); // Unregister single target aura if (aura->IsSingleTarget()) -- cgit v1.2.3