From c9a3698a1130fc4b150ff0574da043e38f61bc99 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Sat, 16 Jan 2010 19:35:30 +0300 Subject: Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy. --HG-- branch : trunk --- src/game/Unit.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 268de0d0f05..04de0f4840a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8927,7 +8927,12 @@ bool Unit::AttackStop() if (GetTypeId() == TYPEID_UNIT) { ((Creature*)this)->SetNoCallAssistance(false); - ((Creature*)this)->SetNoSearchAssistance(false); + + if (((Creature*)this)->HasSearchedAssistance()) + { + ((Creature*)this)->SetNoSearchAssistance(false); + UpdateSpeed(MOVE_RUN, false); + } } SendMeleeAttackStop(victim); @@ -11714,6 +11719,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) break; } + // for creature case, we check explicit if mob searched for assistance + if (GetTypeId() == TYPEID_UNIT) + { + if (((Creature*)this)->HasSearchedAssistance()) + speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk". + } + // Apply strongest slow aura mod to speed int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) -- cgit v1.2.3