From d03c14e0b7f37fb09048b8cb2be363cb20e30b7a Mon Sep 17 00:00:00 2001 From: maximius Date: Tue, 17 Nov 2009 20:50:38 -0800 Subject: *Furor now stores and restores Energy properly, thanks lobuz --HG-- branch : trunk --- src/game/Unit.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e5eaadbedff..bd5e96c9adc 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8012,20 +8012,19 @@ void Unit::setPowerType(Powers new_powertype) case POWER_MANA: break; case POWER_RAGE: - SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE)); - SetPower( POWER_RAGE,0); + SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE)); + SetPower(POWER_RAGE, 0); break; case POWER_FOCUS: - SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); - SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); + SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); + SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); break; case POWER_ENERGY: - SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY)); - SetPower( POWER_ENERGY,0); + SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); break; case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); break; } } -- cgit v1.2.3