From daec9868d96501b69cdcc6d37e4900874ae96cd7 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 30 Oct 2008 11:32:10 -0500 Subject: [svn] Enable linked spells: cast spells/remove auras when spells casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql. Let trigger creature cast AOE spells when summoned. Illustration provided in sql. Let active creatures always visible if possible. (seems does not work for now, need to find out why) --HG-- branch : trunk --- src/game/Unit.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 2dae05b5411..3fed7edc22e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8571,7 +8571,10 @@ bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) else { // Units far than max visible distance for creature or not in our map are not visible too - if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))) + // Active unit should always be visibile + if (!IsWithinDistInMap(u, u->isActive() + ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) + : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))) return false; } } -- cgit v1.2.3