From e376e2c940ecfa4e54c82abf1bd51e243e496385 Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 10 Mar 2009 19:41:58 +0100 Subject: *Fix possible bug with sending healing and damage bonuses to client. --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Unit.cpp') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index df94f19f9c7..8e2e6dba243 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3782,7 +3782,7 @@ bool Unit::AddAura(Aura *Aur) bool stackModified=false; // passive and persistent auras can stack with themselves any number of times - if (!Aur->IsPassive() && !Aur->IsPersistent() Aur->GeId()!=44413) + if (!Aur->IsPassive() && !Aur->IsPersistent() && Aur->GetId()!=44413) { for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);) { -- cgit v1.2.3