From 3e45bb2bfb304fb304aa0d48d125c79ea8ffdfa2 Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 29 Apr 2009 20:33:49 +0200 Subject: *Fix Blessing of Sanctuary --HG-- branch : trunk --- src/game/Unit.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Unit.h') diff --git a/src/game/Unit.h b/src/game/Unit.h index 055eb9f3a38..539d8859684 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1709,6 +1709,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent ); bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); + bool HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown); -- cgit v1.2.3