From aa39b07c5e0c17ddcc744bb5bde5d89fb7d7f4f0 Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 26 Feb 2009 17:09:12 +0100 Subject: *Fix auras display when unit dies. *Fix Freezing trap diminishing return. --HG-- branch : trunk --- src/game/Unit.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/Unit.h') diff --git a/src/game/Unit.h b/src/game/Unit.h index c2c8c4bf403..95d21159207 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -865,6 +865,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry); virtual void Update( uint32 time ); + void UpdateAuras(); void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; } void resetAttackTimer(WeaponAttackType type = BASE_ATTACK); -- cgit v1.2.3