From 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 27 Apr 2009 18:36:10 -0500 Subject: [7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk --- src/game/World.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/World.cpp') diff --git a/src/game/World.cpp b/src/game/World.cpp index 6e8e6d8b512..71635e83559 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -2225,18 +2225,18 @@ void World::ScriptsProcess() CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); - if ( !door ) + if (!door) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); break; } - if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) + if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); break; } - if( !door->GetGoState() ) + if (door->GetGoState() != GO_STATE_READY) break; //door already open door->UseDoorOrButton(time_to_close); @@ -2292,7 +2292,7 @@ void World::ScriptsProcess() break; } - if( door->GetGoState() ) + if( door->GetGoState() == GO_STATE_READY ) break; //door already closed door->UseDoorOrButton(time_to_open); -- cgit v1.2.3