From 8e812a2ca651ad1f7c7f6192c422aaf966094047 Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Wed, 31 Dec 2008 11:06:52 +0100 Subject: *Added Server into at login and new char string with conf settings - by XTZGZoReX --HG-- branch : trunk --- src/game/World.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game/World.cpp') diff --git a/src/game/World.cpp b/src/game/World.cpp index 0215426afbd..3a7469fa59d 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -407,6 +407,12 @@ void World::LoadConfigSettings(bool reload) SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true ); SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) ); + ///- Get string for new logins (newly created characters) + SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", "")); + + ///- Send server info on login? + m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0); + ///- Read all rates from the config file rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); if(rate_values[RATE_HEALTH] < 0) -- cgit v1.2.3